I always try to test the different ways of art inside of a videogame creation, and It was my curiosity for those, that make me start to experiment with the texture.
Currently a half of my work is texturing, and I use Substance painter to assign the different material of the model and create the diffuse that add the details to the models.
This is a example of one from my last job.
I took my first contact with the sculpting 3D on Zbrush, during my second yeas of my master studies, but It wasn't the first time that I was modelling cause I started to make classic sculpture during my studies in Fine Art.
I don't have a lot of works but I always try to improve any sculpture that I should to develop.