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Art direction - Arianna Ciardi

Concept & Texture design - Adrián Liza

Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD.It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.

Art direction - Steve Scampini

Concept Design - Adrián Liza

Art direction - Maurizio Marseguerra

Concept & Texture design - Adrián Liza

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Salamander Project is a single player game with a setting adventure in isometric view and RPG elements. The player must juggle the various personalities of the character, each of which will have different abilities and instincts, useful in different game situations.

The concept behind of the game revolves around psychological disorder of multiple personality. So the player is facing the gameplay having to manage and understand the various personalities of the protagonist, and this dynamic will give the impression to play with 4 different characters.

Art direction - Adrian Liza

Design - Mauro Bonu

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Blind is a narrative-driven psychological thriller for virtual reality where the player is blind and must explore their surroundings using echolocation.

 

Immerse yourself in a world of darkness – Built from the ground up for virtual reality and supporting binaural audio and motion control, Blind is a fully immersive and unique experience that removes you from the real world and transports you into the game.

Navigate using echolocation – Send out sound waves to reveal your surroundings briefly before they fade into nothingness. Gramophones and other objects that make sound become lighthouses in the all-encompassing blackness. Move carefully and cautiously and use your cane sparingly to avoid incurring the wrath of the Warden.

What is it that you don’t see? – Where are you? Who is the Warden? Why has he kidnapped you and why does he want you to solve the puzzles in this strange place? Experience a constant anxiety and emotional tension as you travel deeper into a mansion riddled with puzzles and dangers. As you search for answers, will you find things you’d rather not see?

Singularity Project  is a VR game for PC and consoles setted in the future, during a conflict between humans and a sentient alien race. The player will fill the shoes of a lost soldier during the war and his choices will lead him to face an unbelievable experience.

Singularity Project is developed using a multi-platform development tool called Handy. This tool use head mounted displays and motion controllers. It allows to interact with interfaces in a virtual environment using a combination of sights and natural gestures. Handy suits different application fields: from Entertainment to the Industry 4.0, from Education to the Health Care and many others.

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